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Realistic Texturing in Substance Painter w/ Jonas Ronnegard: Robotic Rover | Part 2: Adding Details

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Learn how to texture a robotic rover in Substance Painter and Autodesk Maya in this step-by-step tutorial by expert 3D materials artist Jonas Ronnegard. Part 2 focuses on adding details to the textures. 🎨 App used: Substance Painter & Autodesk Maya Downloadable files ➡️ Check out Jonas' art ⬇️ Artstation: YouTube: Facebook: Twitter: NVIDIA GPUs accelerate your work with incredible boosts in performance. Less time staring at pinwheels of death means bigger workloads, more features, and creating your work faster than ever. Welcome to NVIDIA Studio—and your new, more creative, process. RTX Studio laptops and desktops are purpose-built for creators, providing the best performance for video editing, 3D animation, graphic design, and photography. For more information about NVIDIA Studio, visit:

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