Ending combos with tatsu rather than shoryuken is largely player preference as it comes with better corner carry for lower damage, conversion, and less okizeme potential. When FADCing shoryukens, use light for damage, medium for invincibility. Hard has no FADCability at all. EX shoryuken does more damage than light, has more invincibility than medium, and allows ryu to fadc the second hit rather than the first. Ryu can safely use cr. MK fireball to space close opponents. His furthest poke is which
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