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Duke 3D - Serious Sam The Build Engine Encounter TC (revisited Metropolis map test WIP 3)

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Serious Sam “The Build Engine Encounter“ Total Conversion for eduke32 (Duke Nukem 3D) Mod created by Bruno Lombard This project is purely amateur. Development and modding is not my job, very far from this activities. I am just a gamer who have fun about using the build engine, its ancillary tools (.con, .art, ...), music (metal, gabber, ost...) and practicing guitar and some computer music. So, I work slowly on this project, depending on my free time. Third test video about the revisited Metropolis level. Here is the final battle of this level. You would probably recognize this area. Well... I'm not as good as you will probably be ! I played as a shit ! haha ! You will have to fight against different enemy waves and survive among several stages in this large area. This is a far different from the Serious Sam TFE Metropolis last fight. First, it is more conveniant, with the build editor, to use “switchs“ in order to let the player take a breathe before the next battle stage. So, after each battle stage, a brown statue will reveal a “Sirian Pyramidal/Eye of Ra Switch“ and a serious bomb. (technical about build engine : Just a few “child-sectors“ - the statue sector - using the 16 LO-TAG with some Masterswitch, GSPEED and M&SFX sprites, in addition to others “child-sectors“ - those “Sirian Switchs“ - using Floor Z SECTOR EFFECTOR sprites). Here are those battle stages : 1) you find the SBC cannon, you can “play“ bowling with this weapon by fighting against several werebulls and a large Highlander Reptiloïd (tougher than the one you will first fight in the revisited “sand canyon“ level) 2) Kamikaze waves with some different easy / medium enemy 3) 3 Harpy waves 4) 3 Werebull waves 5) several Kleer waves, Red mechanoïds, blue mechanoïds, 4 Higlander Reptiloïd, ... It is war time ! 6) A few huge Lava golem before the last door get opened, letting the player pick up the Ra artefact at the end. ---------------- What I need to do now ? - Art code of the sniper rifle (and then, after finishing this one, all weapons will be done !) ; - Revisited map to create or to finish : “Approaching Thebes (wip), revisited version of “Dunes“ (I started this week this level), “The Great Pyramid“ maps, a shorter version of Dysthymia-6 map as a secret level, and creating survival maps ; - Implement musics using con-script (peace/battle musics) ; - Art code of the final boss (nothing done at the moment) ; - Art code Netricsa (nothing done at the moment) ; - Add cut-scene camera in con-script and implement it in maps ; - Change dn3d inventory into Serious Sam's power-ups. Map created in mapster32 r10564-0bc78c53d. Big thanks to : - Flamin_Weenie for producing some tracks (not implemented at the moment) - DanG for its big help on the Minigun con-scripting, enemy tutorial, spawner effect, etc. - Mc84, Sangman, Mark, ... for helping me on understanding how con-scripting works - and to eduke32 community (Discord Duke4 server) ---------------- Serious Sam TFE and TSE (classic and HD) are games developped by Croteam Duke Nukem 3D 1.5 is a game developped by 3D Realms (World Tour by Gearbox Software) ---------------- Thank you to Doom community for Serious Sam Retro Encounter Farwell edition by Batandy, Serious Doom 0.9 by ghostlion88, Serious Sam Sam Doom Classic Weapon Mod by Bazzoka, Serious Doom2 by ghostlion88, Quake Champion Doom Edition Serious Sam Theme. Some assets are taken from these awesome mods but with some modifications / palette conversion / color and shape rework ---------------- Using eDuke32 r10564-0bc78c53d (Built Mar 16 2024 00:42:44, GCC , 64-bit) to work on this mod. eDuke32 is created by community leader Richard “TerminX“ Gobeille and a team of “elite ninja programmers“ including Pierre-Loup “Plagman“ Griffais, Philipp “Helixhorned“ Kutin, and Evan “Hendricks266“ Ramos (based on work by Todd Replogle/Ken Silverman/Jonathon Fowler/Matt Saettler).

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