Today we are going to create a stunning animation by creating a vertex maps like in Cinema4D. We will leverage that data to displace and mix some cool materials. Atti glass material Atti YouTube channel @attimp4/videos 0:00 Intro 0:28 Create big torus 1:10 Create Circle nurbs 1:30 Second torus (effector 1) 2:11 Have the second torus go around the first torus 3:30 Setting up the effector with dynamic paint 5:22 Use the vertex map to displace our geometry 6:55 Use Geometry Nodes to transfer the vertex map data to be usable in shader editor 7:26 Create the material and use the vertex map to mix shaders 8:38 Light the scene with 3 point area lights system 9:28 Create the colorful plastic material 12:54 Cache the simulation 13:20 Creating different camera angles for render 13:34 Final result !!! 13:49 Outro
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