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Fallout 2 Klamath recreation in Unreal Engine 5

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Tile by tile recreation of east Klamath from Fallout 2. Using Lumen SSAO and Ultra Dynamic Sky for lighting. Also making use of Quixel Megascans assets with minimal editing and very little extra modeling outside UE5. Chryslus Corvega model is from Jonathan Bogart. Ultra Dynamic Sky plugin is from Everett Gunther. Links:

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