Welcome back to the character sculpt series where I run through my entire workflow from start to finish. We're going to be covering the eyebrows and lashes, Creating hair from curves, we'll make some braids, and then we'll make a hair material to make the hair look more like hair, then we'll use another material to fake a kind of flyaway hair look. This ones pretty long, so I'm putting chapters in the description and on the timeline if there's something specific your looking for. If you missed any of the the previous parts, I have them in a handy playlist Right here: You can find this completed, retopologised, and rigged basemesh for free at: Ahead in the coming weeks we'll cover: -Setting up references & Blocking out the character - -Merging the Blockout & Sculpting -
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