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Solo Flawless Dungeon "Ghosts of the Deep" - Solar Warlock - Season of the Deep - Destiny 2

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Solo Flawless completion of the new Ghosts of the Deep Dungeon on Solar Warlock in Season of the Deep, Destiny 2 Lightfall - King of the Deep, Alone in the Deep, Deny Death, Fire Hazard, One of a Kind triumphs. The full run took enormous amount of time, around 2 hours, and for Day 1 it went a little bit over (20 min) the daily reset, but I am happy to get it done. I have decided to use Solar Warlock. Yes, you can clear it on Titan significantly faster and safer, but I wanted to use Warlock for this one. I will do solo flawless runs on other classes eventually. I really do like the dungeon, aesthetically it's amazing, mechanics feel good. However there are some questionable game design decisions, i.e. I do not necessarily understand why the bosses have so much health even compared to Spire of the Watcher. The mechanics phase at the last boss also seems to be a bit too long solo-wise. That turns the dungeon into a slog and a battle of attrition if anything. The builds can definitely be

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