You can easily add screen space ray traced global illumination to many games using the filters in Nvidia's Geforce Experience overlay. In this video I demonstrate adding SSRTGI in The Witcher 3 using this method on an RTX 3080 12GB at 1440p at the graphics preset. My system: CPU: AMD Ryzen 9 5950X Cooler: Arctic Liquid Freezer II 360 Mobo: Gigabyte X570 AORUS Elite RAM: Crucial Ballistix 3600 CL 16 SSD: Samsung 980 Pro SSD: Samsung 970 Evo Plus Case: Phanteks Eclipse P600S PSU: Super Flower Leadex III Gold 850W GPU: AMD RX 6800 XT Monitor: LG C1 48 inch OLED What equipment do I use to make my videos? Camera: Sony a6100 Camera Lens: Sigma 16mm f/1.4 Capture Card: Elgato CamLink 4K Mic: My actual mic (AT 3035) is out of production but this is a similar mic (AT 2020) Portable Mic attached to camera: Rode Video Micro Audio Interface: Focusrite Scarlett 2i2 3rd Gen: Greenscreen: Emart Collapsable Lights: Neewar Dimmable USB LED RGB Strip Backlight on desk: Sponsor my channel monthly by clicking the “Join“ button: Donate directly to the channel via PayPal: Disclaimer: I may earn money on qualifying purchases through affiliate links above. Chapters: 0:00 How to add Ray Tracing to games using Nvidia Filters in Geforce Experience 2:24 The downside to it being a “Screen Space“ effect 3:29 Some issues I noticed using this in The Witcher 3 5:14 Playing with all the sliders in the filter 8:04 Running around to test it out in more scenes and motion 11:00 What games are supported using this process?
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