00:00:00 - Introduction 00:03:29 - Match-3 Demo 00:06:16 - timer0 00:09:40 - timer1 00:12:05 - timer2 00:16:50 - tween0 00:21:59 - tween1 00:30:52 - Knife Library 00:32:08 - tween2 00:43:04 - chain0 00:49:57 - chain1 00:55:35 - swap0 01:06:51 - swap1 01:18:02 - swap2 01:19:51 - Calculating Matches 01:30:25 - Removing Matches 01:40:39 - Replacing Tiles 01:46:46 - Palettes 01:49:56 - Palette Swapping 01:50:46 - In Conclusion This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D graphics, animation, sound, and collision detection using the LÖVE framework and Lua programming language. By course's end, students will have programme
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