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Replay Technology in Overwatch: Kill Cam, Gameplay, and Highlights

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In this 2017 GDC talk, Blizzard Entertainment’s Philip Orwig explains how to develop a replay system in parallel with your network model, how to generate and transfer reels within a hard respawn deadline and how and why Blizzard refactored their game client architecture to support an interruptible kill cam. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental t

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