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Unreal Engine 5 - How To Optimise Lumen Hardware Raytracing

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In this quick tutorials I show you how to optimise your scene to better use Lumen Hardware Raytracing (LHR) for high quality Lighting! *Take a look at my UE4/UE5 products: HiPoly? LHR becomes perfomances heavy when there is a lot of instances in the scene! so the key to get a better perfomance when using it, is to keep your instances low so everything runs smoothly! One way of doing it is to change your static meshes to ISM using a merge actors tool! #UE5 #Lumen #Optimisation

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