The Minotaurs were one of two character classes I helped create in the Mobile game Dawn of Titans, a series of 7 characters that use the same core skeleton and animations while having addition features individually driven by dynamic physics simulation in game. This video overlooks the setup and the methodology to do he same thing in Unity or Unreal. If you have a request, question for any rigging or animation video in a particular software or game engine let me know in the comments. Music obtained courtesy of Kevin McCloud: Rising Tide (faster) by Kevin MacLeod Link: License: #DawnOfTitans #Minotaur #Maya #Mobile #Animation #Zynga #Euphoria #Morpheme #Magmataur #Frostaur #Okentaur #Lithotaur
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