Ubisoft Massive's Avatar Frontiers of Pandora is a simply incredible game, the studio's Snowdrop Engine entering the next generation age with a stunning level of detail and ray traced lighting. In this exploration of the game, Alex Battaglia takes us through Avatar, showcases its micro and macro-level detail - and in a last-minute change to the video, talks us through the 'unobtainium' max settings preset that addresses almost all of his minor quibbles on the game's visual features. Subscribe for more Digital Foundry: Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: Want some DF-branded tee-shirts, mugs, hoodies and more? Check out our store: For commercial enquiries, please contact business@ 00:00:00 Introduction 00:02:39 Next-Gen Lighting with Ray Traced Global Illumination and Reflections 00:08:11 World Detail On the Small-Scale 00:09:49 Vistas, Skies, and Volumetrics 00:11:43 Interactivty and Physics 00:13:15 Next-Gen Ray Traced Audio 00:15:07 “Unobtanium“ Max Settings and Room for Improvement 00:17:52 How does it play? 00:21:54 Conclusion
Hide player controls
Hide resume playing