(chapters below) This week, we talked to the amazing Habib Zargarpour. We discussed his extensive career in VFX, film and video games. We talk about his work on Star Wars: Episode I – The Phantom Menace, Twister, Perfect Storm, Need for Speed Underground, Greyhound and Stowaway. We also had a great conversation about the rise of game engines in VFX pipelines and so much more. Don't miss this episode. Chapters: 00:00 - Start 01:09 - podcast begins 02:05 - Habibis's early career 02:29 - Star Wars: Episode I – The Phantom Menace 04:52 - Perfect Storm 05:06 - Need for Speed 08:44 - games engines 12:18 - Ryse Son of Rome and Crytek 14:57 - Need for Speed Underground and Skate 16:20 - the lightbulb moment: the future is realtime 18:19 - Habib's Dog, Max steals the show 18:59 - the collision of VFX and games' engines 24:38 - Greyhound and Stowaway 28:43 - bringing the film language to the games' engines 33:21 - let's talk about VR 35:
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