I talk about the basics of physics engine design and the theory behind rigid body constraint solvers. Here are all the resources you'll need to build a physics engine that is similar to the one I show in the video: Source code of my physics engine: Euler method for solving differential equations: Runge-Kutta method for solving differential equations: –Kutta_methods#The_Runge–Kutta_method Physically Based Modeling: Principles and Practice ~baraff/sigcourse/ Source code of my real-time video encoder: Source code of my game engine: #physics #simulation #programming Check out my GitHub profile! Join my Discord! Follow me on Instagram! If you like my work and would like to support me, consider donating! Thanks for watching!
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