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Fixing the Monk: D&D. 11 homebrew fixes for the Monk

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If you like what I do and would consider supporting this channel through Patreon: If you would like to know how I calculate damage or how baseline damage is determined, I go through it in this video: Timestamps: 0:00 Intro 1:52 What to fix 5:10 What to avoid 9:38 Martial Arts fixes 13:31 Hit die fix 13:56 Ki fixes 15:46 Quickened healing fix 16:52 Stunning strike fix 17:42 Stillness of mind fix 19:28 Timeless body fix 20:28 Empty body fix 20:56 Perfect self fix 21:36 Review 24:10 DPR analysis My 11 fixes for the Monk: Hit die d10 Martial arts allows light or medium armor Martial arts die(dice): d6, d8, 2d6, 3d6 ( 1 damage for versatile) Ki DC is based on dexterity Step of the Wind doesn’t have a resource cost Quickened healing costs 1 ki point Stunning Strike has a limited resource pool, then costs ki Stillness of Mind now works as it should (The intent here is your bonus action is still available) Timeless body recovers a level of exhaustion on a short rest Empty Body is a bonus action Perfect self now adds 4 to Dexterity and Constitution Playing with math - the DPR calculations: (14x0.6) plus critical chance () = Thats 8.8 DPR. Level 2 add 2 flurry of blows per short rest = DPR () () = per attack 2 attacks over 16 rounds = Level 3 one more FoB = Level 4 1 damage per hit, one more FoB (16x0.6) ()= 10 () ()= = Total DPR Level 5 - Martial arts die now d8, extra attack added, versatile now adds 1 damage () () = 5 Flurry of Blows = () ()= x 5 / 16 = Total DPR Level 6 - .33 = Level 7 - .33 = 19.2 Level 8 - Dex 20, damage increases by 1 per attack () () = FoB () () = = per attack () Level 9 - Level 10 - Level 11 - Martial arts die scales (d10) () ()= FoB () () = = per attack () Level 12 Level 16 - FoB damage is now maximum (using every attack) Level 17 - martial arts die scales () ()= Level 20 - Damage increases by 2, chance to hit 70% () ()= Revised to 2d6 at 11 and 3d6 at 17. Level 11 - Martial arts die scales (2d6) (38x0.6) ()= FoB (12x0.6) () = = per attack () Level 12-16 Level 16 - FoB damage is now maximum (using every attack) Level 17 - martial arts die scales to 3d6 () ()= Level 20 - Damage increases by 2, chance to hit 70% () ()= Join my discord: Follow me on Twitter:

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