We have a new Blender 2.8 beta available, the big star is “eevee“ a rasterize viewport that looks (and is) very cool. How close we can get to it using 3dsmax old “nitrous“ viewport? The truth is that nitrous is capable of multiple rasterize effects, like Ambien Occlusion, spheric reflections, normalmapping, DOF, motionblur, area shadows and more, but its a little scattered and hided over the interface. We will see on this tutorial what 3dsmax parameters to tweak to have your nicest viewport and the dif
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