Jumping is the most important part of video games. In this video I take a deep dive into the origins of this strange mechanic and all the challenges and opportunity's it allows game developers to create. Help Support Game Players University on Patreon: Follow me on Twitter: Game footage in this episode (in order of appearance) Celest (Nintendo) Super Mario Bros (Nintendo) Super Mario Bros 3 (Nintendo) Shovel Knight (Nintendo) Untitled Goose Game (Nintendo) Super Mario 64 (Nintendo) Legend of Zelda: Breath of the Wild (Nintendo) Crash Bandicoot (Nintendo) Borderlands 3 (Nintendo) Super Meat Boy (Nintendo) Dragon Ball FighterZ (Nintendo) X-Com (Nintendo) Mirrors Edge (Nintendo) Rayman Legends (Nintendo) Super Mario Bros 2 (Nintendo) The Dark Knight Rises (Nintendo) Literally Just a Fact (Nintendo) Mega Man X (Nintendo) Mighty No. 9 (Nintendo) The Discovery of Jumping (Nintendo) Wreck it Ralph 2 (Nintendo) Dark Souls (Nintendo) Days Gone (Nintendo) Ransom (Nintendo) Bloodborne (Nintendo) A Hat in Time (Nintendo) Metal Gear Solid (Nintendo) What I'll Do If You Don't Subscribe (Nintendo) Music in the Episode: Cinematic and Emotional Background: Nicosuave: Inspired: Tunnelbound: HOME:
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