Just block the mixup Just tech the throw* Quick explanation for those of you that don't play Persona/don't know about Naoto's Fate mechanic. Naoto's opponent starts with 13 Fates at the beginning of the match, certain moves remove 1 or more Fate on hit. Any move used in a combo after the first will only remove 1 Fate except for shotgun. Shotgun always removes 6 Fate. Removes 1: 2C, 6D, 5th Shot, B Shots during Raid, Throw Followup Removes 2: 2[C], 6CD, 6B D Removes 3: Last shot if only 1 bullet remains in your chamber, 5B D Removes 4: Traps Removes 6: Anti-S SP Pistol β, Anti-S SP Pistol SB Once your opponent is at 0 Fate they can be instant killed by Hama or Mudo. Hama/Mudo will not instant kill if combo'd into in the same combo that dropped their Fate to 0. This is why stops her combo and does Hama as oki. Anti-S SP Pistol SB (The SMG shotgun super) inflicts Silence and Fear, meaning you can't tech throws or use your Persona, which means no Bursting or using your DP if your character needs th
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