Follow the process of a figurine creation digitally sculpted with ZBrush and based on 2B character fan art from the NieR Automata video game. Final printed mode: This video is the first one of the series focusing on the body creation using the ZSphere skeleton armature tool, DynaMesh, the unlimited digital clay, subdivision levels and ZRemesher for easy modifications and retopology and of course, numerous brushes and background images. Watch part 2: Watch part 2b (hairs addition): Watch part 3: The fan art is based on a Tim Löchner illustration. Thanks to him! Follow his work: In the video, some links are listed: - The making of NieR Automata: - Sakaki Kaoru book (can be found at with international shipping): - Sakaki Kaoru brushes: Thomas' monthly schedule is available here: Learn more about ZBrushLIVE: Learn more about ZBrush: ZBrush Community: Try ZBrush for 45 days!
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