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Why Does Celeste Make Us Feel Anxious

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Support me on Patreon!: Follow me on the Twittersphere!: Check out Alex Hoyle: Nintendo are the kings of making fun, expressive platformers - but Mario's dominance has meant that his fun-first design has overshadowed different kinds of platformers, and that's a shame! Fear, stress, anxiety, frustration - all of these things can be used as the core emotion to build a game around, and doing this can lead to some great experiences - but how? and why? The Architect is going to double-jump their way into some tricky platformers to find out the answers to exactly those questions. You Saw- Super Mario Galaxy 2 - 2010 New Super Luigi Bros - 2013 (the year of Luigi) Super Mario 3D World - 2013 Super Mario Sunshine- 2002 Mario Odyssey- 2017 Shovel Knight- 2014 (Btw I got King of Cards for free from yacht club even though I already

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