I’ve been working on a Sega Saturn level conversion of Tomb Raider: Unfinished Business these past few weeks. I’m going to be busy with other things for a while, but I was excited to show my latest progress and couldn’t wait. This video shows the first three levels in their current state, with some more work left to be done, although I’m pretty satisfied for the most part. There are some severe memory limits on the Tomb Raider Saturn engine, making the Egypt levels in particular very difficult to stay within these limits. I’ve performed a few data optimization tricks and Atlantean Stronghold looks and plays wonderfully now (besides lag, but that’s unavoidable). The Hive exceeds no limits at all, so both levels are almost done (after fixing two minor issues). I had to think of some more drastic optimization tricks for Return to Egypt (with a few more that I’ve yet to implement) and it’s looking pretty decently now, apart from a bunch of textures that I’ve had to reduce in size. (This also explains why the
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