Timelapse of the entire process for this Commission: -- (Pro Tip; on PC Web Browsers, you can right click the video player and set this to “loop“!) Very happy how this turned out. Marina was a very challenging, and also enlightening character to work on for a commission, so shoutouts to the anonymous person for commissioning me! There's also a very interesting technical story about how I managed to make this render incredibly clean and temporally stable with only 128 samples per frame. I will make a dedicated video about this soon, but it is quite game changing and can save a lot of time for me when rendering things out. -- Special Thanks to my Patrons!: interru shaeplaysgames john mlp Katharine Berry CyberPon3 Nathan Copier StableCoder SteveLynx Subserial Guillaume Troton -- If you wish to support me, here's my Patreon link: .
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