In this tutorial we're going to look at how to rig a robot character in Blender, export it to fbx, import it in Touchdesigner and hook up the channels from the Kinect V2 to the model. For our last tutorial about rigging an organic character and an indepth look at how to isolate al the Kinect channels: For the mentioned software from Jasper Brekelmans: Our Patreon for gaining acces to our workfiles:
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