This my game-ready scene in UE5 in Vikings style. I made only PBR-textures (with a lot of masks, filters and hand-painted textures in Subs Painter), used a lot of methods of optimising UV and had worked hard to make a good wireframes on all the assets here. Render was made in Marmo and then compile full location in Unreal Engine 5 (with collisions, blueprints and etc). The main point for me was to make an optimized scene for Unreal Engine 5 and then port it there. If You want to play in it and look through the location by yourself - write me, and i will send you a compiled Win app. CGRO Artstation - Telegram - #UnrealEngine5 #GameDev #Vikings #Cinematic #LevelDesign #Levelartist #Environment #Environmentartist #3D #Unreal #Level #Games
Hide player controls
Hide resume playing