Quake 1.5 Mod by bloodshot12, currently the modification is in the Early Access and shame can't find anymore updates of this Quake Mod ;_;. Quake 1.5 modification simply enhances your Quake I experience a lot by adding some new enemies, readjusting old ones, adding some random factor to the gameplay and changing the current weapons with giving you a mighty Chainsaw. Mod's difficulty is slightly increased when compared to the vanilla Quake, for example by randomizing some monsters and placing them really early in the playthrough like Shamblers. Some of the enemies like Scrags are placed in way higher quantities than before, not only they are way more frequent but they like to teleport out of nowhere during the map exploration. The very known Ogres are a major pain in the back in Quake 1.5 as their accuracy is almost pinpoint perfect plus the damage of their grenades is pretty high. The weapons have been slightly changed, for example a Rocket Launcher received a huge damage boost with impact hit but it seems also way slower when compared to the vanilla. Additionally the player/monsters can be also poisoned or put on fire to take more damage from your own grenades or these annoying flying little devils. Music in the video is composed by Davester2296, the link below. 00:00 - Introduction 00:10 - E1M1 Slipgate Complex 03:20 - E1M2 Castle Of The Damned 07:55 - E1M3 Necropolis 16:45 - E1M4 The Grisly Grotto 25:55 - E1M5 Gloom Keep My Discord - Quake 1.5 - Music - Davester2296
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