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Post Process Cartoon Outlines - Shader Graph Basics - Episode 57

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In this post-processing shader video for Unreal and Unity, I show how to create an ink outline effect as used in cel shaded games such as Borderlands. We find the edges in the scene by detecting discontinuities in both scene depth and normals. After filtering this data, we use the resulting edge mask to apply outlines around objects. Here’s last week’s video on bloom: Here’s the playlist of all of the post-process videos: Here’s the playlist of all the videos: Shader Book Recommendations ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop Background Music Speo - The Little Things #U

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