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Testing patrol spawn rate modifiers in Helldivers 2

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The purpose of this video is to demonstrate how doing different things on the map in Helldivers 2 will affect patrol spawn rates. We use a level 4 normal bot (non defense) mission with 2 players as our baseline mode. This is mostly us confirming numbers that we've already discovered through hours and hours of experimentation. 0:00 Establishing a baseline spawn rate 6:52 baseline established 7:02 clearing primary objectives (timelapse) 8:19 primary objectives cleared, checking results 9:19 modifier from primary objectives clear confirmed 10:34 Clearing fabricator bases (timelapse) 12:35 fabricator bases cleared, checking results 17:25 modifier from fabricator bases clear confirmed 21:16 clearing primaries on the same map to see how the modifiers compound (timelapse) 22:19 primaries cleared, checking results 23:26 full clear modifier confirmed 25:11 Explaining 'heat' and 'area of influence' modifiers (that's 'heat' as in GTA's 1-5 star

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