Does Activision/Blizzard hate fun? Are game developers today *ignoring* what players want? I've done a deep dive and traced back how the influence of one individual has had a major impact on the video game industry over the past 20 years. BIG thanks to Asmongold to reacting and providing his insight/thoughts on the discussion: @AsmonTV Reacts Links and references to John Hopson's work: User Research on Destiny (GDC 2015 Presentation): Join this channel to get access to perks: Subscribe for content the moment it goes live: @SNLabat?sub_confirmation=1
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