Crystal Dynamics has made Tomb Raider more streamlined and accessible - but have we lost something in the transition from clunky climbing to effortless traversal? Let's look at some games, from Grow Home to GIRP, that do something more interesting with movement. Follow me on Twitter - Follow Game Maker's Toolkit on Tumblr - Help support me and Game Maker's Toolkit - Wired UK - “QWOP and GIRP designer Bennett Foddy on the 'neurological magic' of games“
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