Data management is hard and can be confusing. Using scriptable objects to manage character data, inventory data, weapon data and on and on can make it far easier and more manageable. This video looks at creating a template for a scriptable object for both C# and Bolt visual scripting. Bolt on the Asset Store: Scriptable Object Template: Discord: Patreon: Twitter: Devlog: Twitch: YouTube: Merch : #BoltVisualScripting #UnityTutorial #GameDevelpoment #OWS #OneWheelstudio
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