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Bullet Hole impact decals for different materials - Setup SurfaceTypes - FPS Character Unreal Engine

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Check out my Patreon: Like what i do and want to buy me a coffee? Now you can! Big thanks 💖 Join the {GDR}; Discord server and you get to watch video's early, and download my project files: Please leave a like if you enjoyed the video, or learned something new! Use SurfaceType's and PhysicalMaterials to setup different bullethole impact decals depending on the material you're shooting at. Also set the FadeScreenSize and use a DecalLifetimeOpacity node in the decal Materials. 00:00 - 00:54 Intro 00:55 - 01:21 Required Assets 01:22 - 01:50 Project Settings - SurfaceType 01:51 - 02:26 Create Physical Materials 02:27 - 03:12 Assign Physical Material to your Materials 03:13 - 05:09 Character - Create GetImpactDecal function 05:10 - 06:10 Fire event setup 06:11 - 07:34 Setup spawning the decal 07:35 - 08:05 Test result 08:06 - 09:16 Setup

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