* Udate! As pointed out by Muhammed Basil “ It is not an issue... UE use Different method for loading alpha... More technical way(If I may)... You don't need to change the compression method to “Displacement“, By doing that you will loose the RGB value. All you have to do is connect Alpha channel (A) of that texture map into Mask opacity instead of RGB. That way, You can connect your RGB into Base Color and Alpha(A) into Mask Opacity if you have a colored logo.“ ----------------------------------------------- WINBUSH DEALS FOR YOU with my Affiliate links! ----------------------------------------------- Get 15% off all Boris FX plug-ins, including Sapphire, Mocha Pro or Continuum Go to: and use coupon code: winbushVFX Buy anything from the Pixel Lab store below Great news for everyone I now have an affiliate code which will save you 10% off your purchase on Dem Earth v4! For PC use For Mac use You c
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