In the first part of Noclip's dive into the development of DOOM, Danny speaks to the team at id Software about the history of the studio, the cancelled DOOM 4 project and how DOOM 2016 came to be. [Part 1 of 3] Influence free games coverage, funded by gamers. Join today & support our work: Hosted by Danny O'Dwyer Original Music By: Adack Additional Music Supplied by Audio Network: Produced by Danny O'Dwyer & Jeremy Jayne. Funded by Gamers. 00:00 Intro 03:00 Joining id 06:15 Development History 09:12 From Doom 3 to Rage 10:41 Doom 4 Difficulties 17:05 Refocusing on the Fundamentals 19:05 Outside Talent 20:07 Push-forward Combat 22:20 QuakeCon 25:50 Outro 26:04 Credits
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