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Creating a digital deep sea creature for videogames and productions - Part1

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Creating a digital deep sea creature for videogames and productions: modeling,texturing and rigging with 3dsmax, Mudbox, XrayUnwrap, XrayCat ST Part 1 - Blocking and Sculpt timelapse Part 2 - Autoretopology and unwrapping Part 3 - Maps Extraction and textures Painting Part 4 - Rigging Musics taken from 2012 Café del Mar compilations.

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