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Using Octrees and A for Efficient Pathfinding

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Octrees in Unity offer an efficient way to optimize large 3D spaces, and in this video, we dive into implementing an Octree and using it in combination with the A* algorithm for pathfinding. We'll show how Octrees help divide space to manage objects and obstacles, making A* pathfinding more efficient in complex 3D environments. You’ll learn how to avoid obstacles, calculate the best routes, and leverage the power of Octrees to improve performance. Whether you're building a large open world or a detailed simulation, this tutorial will help you make the most of your spatial data in Unity. Want to support me? 😀 Buy me a coffee! 🔔 Subscribe for more Unity Tutorials @git-amend Discord: #unity3d #gamedev #indiedev ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 Octrees 11:25 A* Pathfinding 24:23 Mover

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