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Ghostrunner Demo Analysis: Ray Tracing on Unreal Engine 4 Tested In-Depth

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A time-limited demo on Steam, Ghostrunner is a highly playable speed-running assassination game running under Unreal Engine 4. It’s also using the middleware’s new ray tracing features. Alex Battaglia and John Linneman gives their thoughts on the game - and with a bit of console command line magic, we give UE4’s early ray tracing implementation a full feature test and thorough performance workout. Subscribe for more Digital Foundry: Join the DF Patreon, support the team more dire

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