In the late 1990s, horror games were on the rise. The hardware capabilities of Sony’s PlayStation enabled developers to craft immersive 3D experiences that married the atmosphere and shock of Hollywood’s most terrifying pictures with the agency of games – and players couldn’t get enough of them. Among these titles was a twisted, yet comparatively demure experience called Silent Hill. Developed by a motley crew of talented Konami employees, Silent Hill flipped contemporary horror game tropes on their head, casting the player as an everyman in search of his daughter in a fog-enshrouded town. The game would be well received, and followed up by three sequels on the PlayStation 2 that would catapult the Silent Hill name into horror gaming stardom.
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