Machinarium is a puzzle point-and-click adventure game developed by Amanita Design. It was released on 16 October 2009 for Microsoft Windows, OS X and Linux. The game was also released for the iPad 2, BlackBerry PlayBook, Android, PlayStation 3's PSN and the PlayStation Vita. The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional “point and click“ adventure story. The overworld's most radical departure is that only objects within the player character's reach can be clicked on. Machinarium is notable in that it contains no dialogue, spoken or written, and apart from a few tutorial prompts on the first screen, is devoid of understandable language entirely. The game instead uses a system of animated thought bubbles. Easter egg back story scenes in the same format can only be revealed by idling in certain areas. Machinarium opens with an overview of the eponymous city as a disposal flier launches from its highest t
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