Scriptable Objects are an immensely powerful yet often underutilized feature of Unity. Learn how to get the most out of this versatile data structure and build more extensible systems and data patterns. In this talk, Schell Games shares specific examples of how they have used the Scriptable Object for everything from a hierarchical state machine, to an event system, to a method of cross scene communication. Sample project: Ryan Hipple (Principal Engineer, Schell Games) 0:00 Intro 2:38 Engineering Pillers 7:04 ScriptableObjects Basics 15:26 Modular Data 27:50 Event Architecture 38:30 Runtime Sets 45:32 No More Enums 50:33 Asset Base Systems
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