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Blender: procedural buildings with geometry nodes fields | pt. 6

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This is the updated tutorial for the Blender geometry nodes fields variant. I used the alpha version of Blender (95005bbe02cf) for this project You can get the assets I will use in this build here: Check me out on Patreon: The full node setup will be released once the entirety of this series has been uploaded. 00:00 intro 01:22 scaling up the building 02:05 re-removing the bottom 02:30 changes to the geometry 03:35 blank walls 07:23 blank corners 08:13 filtering out the wrong walls 12:13 randomizing elements 14:24 switching the blank walls 25:36 disabling gaps and rings 29:30 awnings logic 37:59 lower floor awnings 45:32 epilogue 46:18 future ideas? 48:53 catharsis

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