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10 Steps to Design a Tabletop Game (2020 version)

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Jamey discusses 10 roughly chronological steps for designing a board game. Games mentioned in this video include Viticulture, Euphoria, Scythe, Charterstone, and Tapestry. The original video on this topic is here: Other links (I’ll put these in the description): (One Stop Co-op Shop) (Game Maker’s Toolkit) The 10 steps: 1. Inspiration 2. Brainstorming 3. Market research 4. First Prototype 5. Consider constraints 6. Internal playtesting 7. Local playtesting 8. Write rules 9. Blind playtesting 10. Decide it’s finished

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