This was asked for in the comments a lot, so Chris made this two-part Tutorial on Triplanar texture Mapping in Copernicus! In this first Video Chris will go into Detail on how to set up a neat triplanar mapping Setup and will guide you through the steps to achieve a really smooth result. Links to the mentioned Videos: You also can download the Scene file for free on: And for more free Tutorials, consider becoming a Patreon: We are thankful for all of your support! Every like, comment or subscription helps a ton! Thank you guys! 0:00 Intro and Credits 1:08 Prepping for Mapping 3:05 Setup the UV Maps 4:44 Fix UV Problem 6:51 Creating the Masks 10:39 Writing Code for Blending 12:55 Make Masks sharper 13:52 Add Noise 14:24 Combine into one Texture
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