Another Substance Designer tutorial, beginner-intermediate, this time covering how to create stylised “hand painted“ roof tiles. 100% procedural, no bitmaps. A few universally useful techniques in here, including how to create and use vector maps from patterns, how to create a colour picker for your material that you can expose for use in Unity or Unreal, and uses for the curvature smooth node. At the end we also get into how to bring these textures into Blender-Cycles using PBR shaders. PBR Uber-Shader:
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