A follow up video that looks at creating a “stats handler“ to pull data off a scriptable object using Bolt visual scripting. The example data contains a name, speed, height and color. This updates the name in the hierarchy, speed of the nav mesh agent, scale of the transform and changes the material in the mesh renderer. First video: Bolt on the Asset Store: OWS Merch (WIP) Hoodie, T-Shirts and Stickers: Discord: Patreon: Twitter: Devlog: Twitch: YouTube: Game Design Resources: The Art of Game Design (Book): The Art of Game Design (Cards): https://
Hide player controls
Hide resume playing