In this episode, we'll model some simple parts in Blender and use them to create procedural structures in Unreal Engine. We'll write a custom actor in C that uses instanced static mesh components to place meshes driven from editor properties. We'll then use this actor to map out a first draft structure in our game world. Previous Videos - GitHub Project - Twitter - Suggested tutorials and documentation: C Tips & Debugging - Unreal C Introduction - Unreal Architecture - Blender Beginner Tutorial - Blender
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