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Part 13 - UE4 Separate head and body for Character (UE4/3dsmax)

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In this video i show how to split the head from the body and re-attach them using the same skeleton animation. This is done by exporting to 3dsmax isolating the parts and re-importing them into UE4. Also make sure to checkout this video by RATSGAME which was my inspirration for doing this. I’ve new posted an improved version here:

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