This is a preview of what I have in mind for some of my “Chernarus Redux“ modifications to Chernarus, adding more enterable buildings. This is by no means the final version, but it's a demonstration of where I intend to go with the towns to stop Chernarus from just having a few major hot spots. I want the whole map to be “dangerous“ because every town is viable to stop at (and therefore likely to encounter players). Read more about the DayZ Mod at
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