A slightly more complex example, setting up one of the Animation Fundamental Rigs accessible here: - - 00:00 Setup - 01:20 Assigning Markers - 02:53 IK Legs - 05:52 Tuning Shapes - 07:45 Replace Meshes - 08:45 Preview Current State - 09:55 Anatomical Limits - 20:55 Self Collisions - 23:35 Retargeting - 28:20 Split Mesh - 30:10 Playing Around
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