This course will explore the exciting world of procedural content generation (PCG) using Unreal Engine. We’ll break down the basics of PCG and show you how to use it to create various environments. Throughout the course, we’ll walk you through the build-up and workflow of PCG, providing comparisons to traditional scattering tools like Rail Clone in 3ds Max or XGen/Bifrost in Maya. You’ll learn how to use these tools to create detailed and complex environments, all while maintaining control over the final result. By the end of this course, you’ll have a solid understanding of PCG and how to use it to create stunning environments in Unreal Engine. We’re excited to bring you sessions from Unreal Fest 2023, available to watch on demand:
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